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> Please Help!! Classic Sound Playback Too Slow!, Something went wrong...
marvin_arnold
post Tue 9 May 2006, 16:42
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Could someone please help me?

Something went wrong with my Classic environment.

Now every sound played back via a Classic (OS 9) application (whether it be
old games like Unreal, Deus Ex, AvP in Classic Mode (OSX version works fine),
or QuickTime 6, or Absynth...)
is 70% too slow. (=a tritone too low).

Since OSX, I have lost track what Classic files could be responsible for that
and where they might be located.

Can anyone help me out??

Many thanks in advance...

M:A:

Config: PowerMac G5 2x2GHz, OSX Tiger 10.4.6, 1.5 GHz RAM

This post has been edited by marvin_arnold: Tue 9 May 2006, 17:01
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arvidtp
post Tue 9 May 2006, 17:26
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i had a similar problem with one app. It was because classic did not talk well with my firebox. I set the default output to built-in sound and it worked fine.


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marvin_arnold
post Tue 9 May 2006, 21:48
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Thanks, Arvid, but my output is already set on "built-in" and the problem affects all Classic applications.

I suspect some vital file got corrupted somehow.

I was just having a nostalgic phase and played some old (OS9) games. It happened
between two runs of Unreal and I thought it was the game that was broken
– reinstalled it completely and then noticed that every Classic application
behaved like that.


M:A:
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tubagruv
post Tue 15 Aug 2006, 04:45
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QUOTE (marvin_arnold @ Tue 9 May 2006, 11:42) *
Something went wrong with my Classic environment.

Now every sound played back via a Classic (OS 9) application (whether it be
old games like Unreal, Deus Ex, AvP in Classic Mode (OSX version works fine),
or QuickTime 6, or Absynth...)
is 70% too slow. (=a tritone too low).


Same problem here, happened without warning, no new installs or anything... Classic audio is a mess now. Can't fix it.

PB Al 15" 1.5G 1GB/80GB
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marvin_arnold
post Sun 1 Oct 2006, 12:50
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SOLVED!

What did the trick:

Start GarageBand.

Quit GarageBand.

Got the solution from Apple discussions. Dont't know why, but it worked. biggrin.gif

M:A:
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lepetitmartien
post Mon 2 Oct 2006, 15:03
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Maybe some messing up under the hood with 48 and 44 kHz outpouts wink.gif


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