MacMusic.org  |  PcMusic.org  |  440Software  |  440Forums.com  |  440Tv  |  Zicos.com  |  AudioLexic.org
Loading... visiteurs connectés
Bienvenue invité
> What Vst Needs?, writing a plugin with xcode
aquaman
posté mer. 8 déc. 2004, 15:46
Message #1


Newbie


Groupe : Members
Messages : 18
Inscrit : 02 juin 03
Lieu : - US
Membre no 18,960




I have the VST SDK examples compiled but I can't compile outside of the sdk folder. I am including all of the .h, .hpp, and .cpp files so there must be some specifications made in the .xcode file for the examples that the docs don't tell you about. Can someone please answer the following questions?

1) When I create a new VST project should it be a Cocoa Application, an empty project, or some tool or plugin?

2) What files (other than the source code) do I need to include in my .xcode project and where do I include them?

The compilation error I am getting says it can't find some object which is defined several times in the vstgui.cpp file under the preprocessor #if statements for various OS's. Perhaps when I create my own project I am not including a file that tells the preprocessor I am using MACX?

Any help would be greatly appreciated?
Thanks
Go to the top of the page
 
+Quote Post

Les messages de ce sujet
- aquaman   What Vst Needs?   mer. 8 déc. 2004, 15:46
- - fmenzer   Hi, 1) you need to make a Carbon bundle 2) the m...   sam. 8 oct. 2005, 20:13
- - outsidesales   QUOTE (fmenzer @ Oct 8 2005, 19:13)Hi, 1) yo...   ven. 2 déc. 2005, 02:57


Reply to this topicStart new topic
2 utilisateur(s) sur ce sujet (2 invité(s) et 0 utilisateur(s) anonyme(s))
0 membre(s) :

 

Version bas débit - lundi 25 nov. 2024, 13:53
- © MacMusic 1997-2008