Virtual "drum Triggers" In Logic 6?, for beefing up a lousy kick track |
mer. 13 déc. 2006, 00:26
Message
#1
|
|
Newbie Groupe : Members Messages : 4 Inscrit : 11 janv. 06 Lieu : Bountiful - US Membre no 75,140 |
Lordy lord I need to visit macmusic more. Such an amazing knowledge base.
Problem: I just tracked some drums for a stoner-metal album using an inferior kick mic. The rest of the album production is top notch, but I'm really dissapointed with the kick oomph. I'd like to beef it up a lot more to get it to punch through the wall-of-guitars-sound, but no combination of EQ, compression and layering will suffice. Question: Is there a way in Logic 6 (or 7 for that matter) to take the audio kick track and utilize it like a drum trigger, thus triggering a high-qual kick sample in EX24? |
|
|
Réponse(s)
mer. 13 déc. 2006, 13:20
Message
#2
|
|
Junior Member Groupe : Members Messages : 122 Inscrit : 16 juil. 06 Lieu : London - UK Membre no 81,499 |
If the kick is well isolated, just open in the Sample Editor and go to Functions>Audio to Score. This will generate a midi part that should have a single note trigger. If there are tone variations in the kick track you may end up with slight note variations, mbut it should be pretty easy to sort these out.
The new midi part will be placed either on top of or underneath the original audio part in the arrange page so you'll need to drag it to a new midi or audio instrument track before using it. Another idea that just came to mind is to create a sine tone on an audio instrument (EXS24 with no loaded instrument is pretty good, otherwise the ES1 will do). Create a continuous trigger (ie a note that lasts the length of the song) and load a noise gate on this instrument. On the gate, select a bus input to act as a sidechain input. Then send the kick drum track to that bus. By tuning the sine wave you should be able to lay a nice fat sub underneath the original kick. I often use this method with a pink or white noise generator underneath a snare or hi-hat for a more electro feel. The only draw-back is that you have to play the song from the beginning of the trigger note each time to hear the result. ProTools has a signal generator which requires no trigger which makes it somewhat easier, but the editability (?) of Logic instruments means you can be a little more creative. Ce message a été modifié par Jim Hoyland - mer. 13 déc. 2006, 13:23. -------------------- www.myspace.com/commercialmusicstudios
|
|
|
sam. 16 déc. 2006, 00:06
Message
#3
|
|
Newbie Groupe : Members Messages : 4 Inscrit : 11 janv. 06 Lieu : Bountiful - US Membre no 75,140 |
TIGHT. Thanks for the ideas, Jim.
|
|
|
Les messages de ce sujet
lecroix Virtual "drum Triggers" In Logic 6? mer. 13 déc. 2006, 00:26
mortalengines I know that if nothing else you could play a sampl... mer. 13 déc. 2006, 06:25
mortalengines Wow Jim, Logic really is THA' SHIZZNET! I... jeu. 14 déc. 2006, 08:55
mortalengines I know that if nothing else you could play a sampl... mer. 13 déc. 2006, 06:25
mortalengines Wow Jim, Logic really is THA' SHIZZNET! I... jeu. 14 déc. 2006, 08:55
1 utilisateur(s) sur ce sujet (1 invité(s) et 0 utilisateur(s) anonyme(s))
0 membre(s) :