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> Hardware And Virtual Instruments, What most impacts the performance of virtual instruments
fishbite
posté lun. 30 oct. 2006, 21:39
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I have a 2 yr old dual processor G4 with 1.25 G RAM, no off-board audio gear. I can't provide the processor speed right now because I'm not at home. I have numerous commercial and free audio unit instruments. However, when I'm working in Digital Performer I find that I can typically only have a couple instruments playing simultaneously. I have to disable tracks such that they aren't playing or "freeze" them (you DP folks will know what I mean). Plus, I often have to twiddle with the latency/sample size or audio playback will break up.

What would have the biggest impact on the ability to play virtual instruments simultaneously - faster processor? more RAM? Should I expect to really only be able to work with one instrument at a time?

I'm looking at getting a new Mac - and yes, I already anticipate problems getting universal binary versions for at least some of the instruments. However, should I go for the fastest processor, biggest RAM machine I can afford? Or what? I welcome any advice.

Thanks,

Seth
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mortalengines
posté mer. 1 nov. 2006, 18:53
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I've been suffering with this for a while & it is a pain, even with Ableton's ability to freeze tracks (the time it takes to un-freeze & re-freeze is ridiculous). Generally, what I do now is just commit & record/render the track once I am happy with what I got. I can save the midi & the preset for use later if I need to come back to it. You would be amazed at how much time this actually saves. There is a real tendency these days to get real anal about things that are kind of minor (I've been as guilty as anyone of this) & all of the options offered these days can be quite counterproductive in a sense. My CPU is much happier as a result & now I tend to do whatever I can to work with what I have rather than spening an inordinate amount of time looking for the next big dollar answer to a problem that I can solve by thinking my way around it. A good portion of my favorite all time records didn't have anywhere near the ability we have these days. They just aimed for a good sound & good performance & lived with the little errors & limitations. It's time to "just say no" to the planned obsolesence type of industry we work in.

Ce message a été modifié par mortalengines - mer. 1 nov. 2006, 18:58.
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mancalledclay
posté lun. 11 déc. 2006, 16:55
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QUOTE (mortalengines @ Wed 1 Nov 2006, 17:53) *
what I do now is just commit & record/render the track once I am happy with what I got.
I can save the midi & the preset for use later if I need to come back to it.
You would be amazed at how much time this actually saves.
There is a real tendency these days to get real anal about things that are kind of


what mortalengines said this is the most sound advice one can give
when it comes using a computer which hits-the-wall after an instance or 3 of using
virtual instruments.
i mean if it were a guitarist...he's not going to stand there and keep playing that take over and over
til you get your drums and vocals sorted out.
record that part! get it down. render it as best as you can define it and move on!!!!!
render a few different versions of it with various filterings...whatever...record it and go.
this frees up your cpu and creates work-flow. quit banging your head cause your mule
is only a mule and not the boston philharmonic.
you'll probably make much better music (besides) once you quit worrying about how much crap
you can stack upon itself
in an effort to look fancy...perhaps hiding the fact that there is actually music under there....or NOT.

mcc>
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